software and assets used:
- godot engine 3.5
- blender 3.2.2
- terrain generator code i found online a while ago (lost track of it sadly)
- materials from AmbientCG (great website, always helps me out with materials)
controls
- WASD - move. either submarine or yourself
- E - select what you are moving
- spacebar - make submarine go up
- mouse - look around
links and downloads
https://github.com/CaveJohnson376/submarine-tech-demohttps://www.cavej376.xyz/files/games/submarine/submarine.x86_64
https://www.cavej376.xyz/files/games/submarine/submarine.exe
QnA
- wow cool, but add this> no. i consider this project to be finished, and i will add nothing more to it. though, you can fork it and use as base for something bigger :Ъ
- there's a bug!
> well, if you've managed to break my game, why not to join me in efforts of breaking my future games?
- if it's a tech demo, what you plan to do with it?
> i'm gonna use tech used in this demo for my future projects. spoiler alert, it's not about underwater, but rather, *above*water, and maybe even space. the tech is really simple but i needed to mess around with it to get hang of it
- wait-wait-wait-wait, 3.5 hours and challenged by JohnTheCoolingFan?
> yeah he literally challenged me to make "a short prototype/tech demo game about submarine, where you can walk inside submarine and submarine itself can move too. i don't think i can do this, but can you?". i accepted the challenge and made this.
- is that blood in submarine? did i kill there?
> nope, it's just rusty metal. nobody was killed there.